The Hysterical Wargammer, Vol 1,  No. 3

             History repeated itself on Thursday July 6, as the British were trounced in a Rev. War Lexington and Concord game.  Your’s truly took on the roll of Sir Ellwood, the Earl of Warren, commander of the British forces, and Josh of Lexington took on the roll as the head of the Massachusetts minutemen, with Pete of Concord as his second.  Victory conditions – the British needed to acquire victory points by burning and or capturing rebel documents and individuals, and get back off the Lexington end of the table with at least two of the original Grenadier of Light Infantry units.  For the Colonials – kill as many British as possible, and prevent them from acquiring victory points. 

            The game opened with the historic skirmish on Lexington Green.  The Redcoats engaged the minutemen who were easily eliminated.  However, the colonial rebels were sly as they seemed to come out of the wood work.  The Earl made the first of two key mistakes, by not burning the Lexington Meeting House.  Though it was searched and seemed empty, the colonials must have been well hidden, for several units popped out and tied up several British units in their rear for most of the game.  While in Lexington, the British burned two structures and captured several key documents and arrested Samuel Adams, which really ticked off the Colonials.  Now twice as many militia were heading towards the British column.  As British Grenadiers moved lickety-split down the road to Concord, they could here the sound of church bells, calling out for the local militia to rise up in droves and stop the British scourge.  By the time the Grenadiers reached the outskirts of Concord, the rebel militia had occupied the town.  The British made three attempts to force the Colonials away from a warehouse, which the Redcoats suspicioned was where the locals had stashed their ammunition and powder.  This is where the Earl made his second mistake – it was a warehouse too far.  He should have returned to Lexington after his first attempt to take the warehouse.  As the Grenadiers started a retrograde movement back towards Lexington, they were struck from three directions by the Minutemen of Josh and Pete combined.  In an almost confusing donnybrook where lines intermeshed, all but one of the three Grenadier units were lost to the Rebels.  As the movement continued back towards Lexington, the last of the original British light infantry units were eliminated by a mass of minutemen, many who had appeared like ghosts out of the Lexington Meeting House.    Thus the Colonial victory conditions had been reached. 

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